Music Interviews

Conversations with the performers, the conductors, the composers and other people instrumental in creating today's live and recorded classical music.

Neal Acree's music has provided the emotional underpinnings for cinematics for Blizzard's World of Warcraft and Overwatch for years. Recently he released One World, the first track from his full-length album, The Velvet Machine. Neal has also been expanding his soundtrack for Frostkeep Studios' Rend, a game inspired by Norse mythology. He tells me that both of these projects gave him a chance to spread his wings and try new things.

Andrew Prahlow's first thought when he heard the description of Outer Wilds as a "backpacking adventure in space," was that it would be the perfect opportunity to use a plunky old banjo a friend had given him. Andrew was invited to compose the soundtrack for the game by his friend at Mobius Digital Games, Alex Beachum, and they agreed that the rustic home area of Outer Wilds needed a "homely" ensemble of guitar, banjo and harmonica.

Music Mountain's 90th season is underway, and Artistic Director Oskar Espina-Ruiz shares his memories with Kate Remington of working with Nick Gordon, who continued the festival founded by his father, Jacques, and gives us a preview of the diverse string quartets who will be performing. On June 23rd, the Cuarteto Latinoamericano will perform with pianist Sally Pinkas.

The main campaign of Battletech from studio Harebrained Schemes is a war story about betrayal, heartbreak, and occasionally, victory. Urban Warfare, the latest expansion, gives players a chance to hit the streets in massive cities around the galaxy for tactical battles. Jon Everist created a completely different sound for Urban Warfare to reinforce the epic size of the cities and the battles that take place there.