Kate Remington

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Composer Adam Fligsten has been writing music for media for years. He's discovered that his heart really lies with composing for games. Recently he created a unique audio design studio as well, Silen Audio, so studios have an integrated music and audio experience for their games.

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On Saturday, June 12, the American Chamber Orchestra presents its first live, in person concert in over a year at the Norwalk Concert Hall.  Kate Remington talks with Music Director and conductor, Chris Hisey about what he's looking forward to with the performance, which includes music by Mozart, Telemann and Beethoven.

photo by Andre Joosse / UrbEx.nl

35 years after the Chernobyl nuclear disaster, the abandoned pianos of the nearby city of Pripyat can be played once more. Composer and audio designer Vlad Savin made many trips into Chernobyl's Exclusion Zone over several years to discover and record as many pianos as he could find to create a sample library that can be used by composers for their audio projects.

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Outriders, created by the studio People Can Fly, tells the story of an elite force of explorers sent as support to investigate a planet that's been designated as a new home for humans. But all isn't as it first appears on the planet, and its tranquility rapidly turns deadly for the Outriders. Inon Zur's stunning soundtrack uses a massive orchestra, synths, and some beautiful solo instruments to keep the focus on the human drama.

Tom Salta has decades of experience composing music for video games, including Killer Instinct Season 3, Halo The Fall of ReachTom Clancy's Ghost Recon and dozens of other scores. Recently he embarked on a new project to share the expertise he's gained over the years with his Masterclass series of courses that explore the challenges of writing music for games. He says it's his way of giving back  and helping aspiring game composers.

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