Destiny

perp games/Highwire Games

Golem, created by Highwire Games and released in November, has been one of the most-anticipated VR games in recent years. The game puts the player in the world as the younger child of a family who live near a huge ruined city filled with treasures and populated by massive golems. With a special artifact, the children are able to inhabit a golem themselves and explore the city.

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Every composer approaches writing music differently, and few are willing to share their earliest sketches, but that's exactly what Marty O'Donnell has done in a series of fascinating videos in which we get to hear his earliest thoughts for the suite, Music of the Spheres, which he wrote as a prequel for Destiny, created by Bungie.

I had a deep dive with Marty into his composing process as we listened to these fascinating sketches and to the finished recordings performed by an orchestra.

bungie.net

Once again the world of the Guardians experiences tragedy with the death of the beloved character Cayde-6 in Destiny's newest expansion, Forsaken, by Bungie. Composer Michael Salvatori says that although the  story of Forsaken is tragic, the possiblities offered for revenge and grief were fertile ideas for him and the rest of the music team.

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To generate excitement about its new game, Destiny, still in development, Bungie Studios had the idea of creating a musical prequel to give players an idea of what this new world would be. The music was initially begun by Marty O'Donnell, who later invited  Michael Salvatori to collaborate on what would be an eight-movement suite called Music of the Spheres

bungie.net

As Bungie was scaling up the many new worlds players visit in Destiny 2, it became clear very fast that the music team needed a better and faster way of implementing  the hours of music needed to enhance all the experiences players have exploring, in missions and strikes, and in the Crucible. 

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