Destiny

Bungie, Game Pressure

In Destiny 2: Beyond Light, Guardians must leave their powers of light behind as they discover there's a dark side that can work to defeat humanity's newest enemy, Eremis. She and her champions are on a mission to use the power of the Darkness to save her people and take revenge on The Traveller on Earth.  Composers Mike Salvatori, Skye Lewin, Josh Mosser and Michael Sechrist say the shift in tone for the music from light to dark was a fascinating creative challenge.

bungie.net

Marty O'Donnell and his creative partner, Mike Salvatori, had a successful commercial music studio in Chicago in the 1990s. A series of unlikely coincidences led to Marty's discovery of the fledgling Bungie game studio, which was also in Chicago at the time.

perp games/Highwire Games

Golem, created by Highwire Games and released in November, has been one of the most-anticipated VR games in recent years. The game puts the player in the world as the younger child of a family who live near a huge ruined city filled with treasures and populated by massive golems. With a special artifact, the children are able to inhabit a golem themselves and explore the city.

bungie.net

Once again the world of the Guardians experiences tragedy with the death of the beloved character Cayde-6 in Destiny's newest expansion, Forsaken, by Bungie. Composer Michael Salvatori says that although the  story of Forsaken is tragic, the possiblities offered for revenge and grief were fertile ideas for him and the rest of the music team.

emblyne

  

To generate excitement about its new game, Destiny, still in development, Bungie Studios had the idea of creating a musical prequel to give players an idea of what this new world would be. The music was initially begun by Marty O'Donnell, who later invited  Michael Salvatori to collaborate on what would be an eight-movement suite called Music of the Spheres

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