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As part of this summer's Game Developers Conference, composers and audio designers Gina Zdanowicz and Spencer Bambrick of Serial Lab Sound presented a…
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At this year's (now postponed) Game Developers Conference, composer and sound designer Oda Tilset planned to present a session about how incorporating…
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As the in-house composer and sound designer at Ubisoft Sofia, Elitsa Alexandrova had a dual challenge of getting the sound design and music exactly right…
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Penka Kouneva's diverse portfolio of composing credits include Prince of Persia and Forgotten Sands, as well as numerous film and TV soundtracks, and…
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As a character in one of Jane Austen's witty novels, you need all the help you can get to achieve your goal. That's the inspiration behind the strategy…
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Creating an immersive experience is the number one goal of studios that make virtual reality games, and that extends to the music, too. I talked with…
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Olivier Derivière pushes the envelope of how music can be part of a game in his score for the psychological thriller, Get Even. Olivier grew his music…
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It's already been a fantastic year for composer John Robert Matz! At the Game Developers Conference in San Francisco, his score for Fossil Echo was…