Music Interviews

Conversations with the performers, the conductors, the composers and other people instrumental in creating today's live and recorded classical music. 

bungie.net

Marty O'Donnell and his creative partner, Mike Salvatori, had a successful commercial music studio in Chicago in the 1990s. A series of unlikely coincidences led to Marty's discovery of the fledgling Bungie game studio, which was also in Chicago at the time.

thedarkpictures.com

Little Hope is the latest chapter in The Dark Pictures Anthology, created by Super Massive Games.  There have been disturbing events in the small Massachusetts town of Little Hope ever since the 17th Century, and the latest people to experience them are college students and their professor who are stranded there when their bus crashes.  Jason Graves says the time-span of the game and its story origins in early New England guided his choice of a hammered dulcimer and hurdy-gurdy to provide the backbone of his soundtrack.

Sumo Digital, Sony Interactive Entertainment

Sackboy, A Big Aventure is the newest game in the Little Big Planet series. In this launch title created by Sumo Digital for Sony's Play Station 5, Sackboy sets off on a quest to rescue his friends who have been kidnapped by the evil Vex and forced to work on his diabolical Topsy-Turver.

Sumo Digital Audio Director and composer Jay Waters and composer Joe Thwaites say the huge scope of the game and the all-star line-up of the other composers who contributed made this a really enjoyable project.

Thunder Lotus Games

Spiritfarer is described by its developer, Thunder Lotus Games, as "a cozy management game about dying." Charon, the legendary ferryman who takes departed souls across the River Styx, gives his duties to young Stella, who collects passengers and does all she can to fulfill their final wishes or long-time desires so they can travel to the afterlife in peace.

HDWalls, Dice Studios, EA Games

Years of fan requests for the Gordy Haab's award-winning soundtracks for Star Wars: Battlefront I and II have finally paid off, with official releases by Walt Disney Records on January 29 and February 5, 2021.  Gordy says it was always his hope to have official soundtracks, and he created suites from the themes in each game, which had been stored on a hard drive waiting until the time was right.

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