Video Game Music

controlgame.com

As soon as composer Petri Alanko heard about Remedy Entertainment's paranormal thriller, Control, he knew he had to write the music for it! Petri was intrigued by the story of a seemingly-normal woman, Jesse Faden, who arrives at the well-hidden Federal Bureau of Control, looking for answers to her brother's disappearence. All is not as it seems, and Petri created a soundtrack that also isn't what it seems, including samples of his espresso machine and a friend's screeching brakes.   

Machine Games, Bethesda Softworks

The first time Tom Salta heard a synthesizer in the early 1980s he was hooked on the sound, so composing music for Wolfenstein: Youngblood by Machine Games was a dream project with a chance to recreate that vibe. Tom only used sounds and samples that were available in the 1980s to to create a pitch-perfect accompaniment to a story that follows the twin daughters of William Blazkowicz as they try to find out how he disappeared.  

SIE and Flavourworks Studio

Austin Wintory loves a challenge! But he had no idea the level of granular music adaptations he'd have to write to keep his music as seamless as the action in the new full-motion video game Erica.

studio MDH

On August 31st,  the Free Play concert takes audiences around the world to hear jazz sets of game music performed by The Hard Modes in Virginia, The VGM Collective in New York City, the 8-Bit Jazz Heroes in California, The Counsouls, based in Sydney, Australia, and Tokyo's Nice! Edmond is Super Sumo Wrestler (N!ESS).

The concert is the creation of Greg Weaver,  founder, arranger and sax player of The Hard Modes.  He told me that to have a concert like this has been a dream ever since he started The Hard Modes.

Elsinore-Game.com

Elsinore, inspired by Shakespeare's Hamlet, gives players a chance to re-write the action, playing as Ophelia, who talks to the characters to try to fend off the doom of the haunted castle in Denmark.  Composer Adam Gubman told me he loved working on his Elizabethan-inspired soundtrack so much, he ended up writing much more music than the developers asked for.

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