Respawn

inklestudios.com

Solving the mystery of a missing scholar and decrypting an ancient language are just two threads of the complex, open-world game,  Heaven's Vault, created by Inkle Studios.

ubisoft.com

As the in-house composer and sound designer at Ubisoft Sofia, Elitsa Alexandrova had a dual challenge of getting the sound design and music exactly right for two recent Assassin's Creed games: Origins: Curse of the Pharaohs and Rogue.

I caught up with her after her session at the Game Developers Conference in San Francisco, in which she explained how her music gives a sense of time and place to the settings of both games: ancient Egypt and 18th century France.

ubisoft.com

Penka Kouneva's diverse portfolio of composing credits include Prince of Persia and Forgotten Sands, as well as numerous film and TV soundtracks, and passion projects like The Woman Astronaut. I talked with Penka at the Game Developers Conference ahead of her session on how composers can balance their drive for perfection with the time constraints and demands of media clients. 

microsoft.com

After a long wait, Crackdown 3 was released in February of this year.  Brian Trifon and Brian Lee White of Finishing Move were brought in when the game was in its early stages of development, and they say having that much time with the game allowed them to craft a truly unique sound for their music, and go way beyond the original amount of music that was planned.

Pixelopus

In the soon-to-be-released Concrete Genie from studio Pixel Opus, and publisher Sony, Sam Marshall's music gives you the power to create a unique soundtrack with a multitude of sounds as you cover the walls of a rundown city with a magic paintbrush. 

At this year's Game Developers Conference in San Francisco, I caught up with Sam after his session about  creating a truly interactive soundtrack for this gorgeous game.

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