Music Respawn

As a newly-signed artist to Sony Masterworks, Inon Zur's first project is Into the Storm, an album of songs inspired by the fantasy world of his music for Dragon Age

As he told me, the album is dedicated to his fans, and they'll find the music on the album both welcoming and familiar.

inklestudios.com

Solving the mystery of a missing scholar and decrypting an ancient language are just two threads of the complex, open-world game,  Heaven's Vault, created by Inkle Studios.

ubisoft.com

As the in-house composer and sound designer at Ubisoft Sofia, Elitsa Alexandrova had a dual challenge of getting the sound design and music exactly right for two recent Assassin's Creed games: Origins: Curse of the Pharaohs and Rogue.

I caught up with her after her session at the Game Developers Conference in San Francisco, in which she explained how her music gives a sense of time and place to the settings of both games: ancient Egypt and 18th century France.

ubisoft.com

Penka Kouneva's diverse portfolio of composing credits include Prince of Persia and Forgotten Sands, as well as numerous film and TV soundtracks, and passion projects like The Woman Astronaut. I talked with Penka at the Game Developers Conference ahead of her session on how composers can balance their drive for perfection with the time constraints and demands of media clients. 

microsoft.com

After a long wait, Crackdown 3 was released in February of this year.  Brian Trifon and Brian Lee White of Finishing Move were brought in when the game was in its early stages of development, and they say having that much time with the game allowed them to craft a truly unique sound for their music, and go way beyond the original amount of music that was planned.

Pages