Marty O'Donnell

Highwire Games

How do you write music for a game that doesn't exist? That was the challenge Marty O'Donnell took on by writing a musical prequel to Highwire Games' Golem. After a successful Kickstarter campaign, Marty drew on his expertise writing music for Halo and Destiny to create a completely new world in Echoes of the First Dreamer.

Viktorija Pashuta

After performing on many game and film soundtracks, cellist Tina Guo has just released her own collection of iconic game themes: Game On! In our conversation, Tina told me what she loves about game music, and about her first experiences as a new kid in America, including playing a video game for the first time!

As Destiny, the epic adventure from Bungie enters its third year with the Rise of Iron expansion, composer Mike Salvatori says the music has expanded as well, to over 250 minutes of new material, written along with Skye Lewin and C. Paul Johnson.  The main theme is especially compelling, and as Mike explains it was kind of like a "gift from the universe!"

While he's working on music for his new video game, composer Marty O'Donnell is turning to Eric Satie for inspiration.  We'll enjoy the three Gymnopedies this morning.  

Highwire Games

Among video game composers, Marty O'Donnell is a rock star. He just happened to write one of the most recognizable game themes of all time: the monks' theme for the Halo series. Since leaving Bungie Studios, Marty has been involved with setting up a new studio, Highwire Games, and is currently in the midst of a Kickstarter campaign to create a prequel album of music for Golem, Highwire's new game.

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