Marty O'Donnell

bungie.net

Marty O'Donnell and his creative partner, Mike Salvatori, had a successful commercial music studio in Chicago in the 1990s. A series of unlikely coincidences led to Marty's discovery of the fledgling Bungie game studio, which was also in Chicago at the time.

perp games/Highwire Games

Golem, created by Highwire Games and released in November, has been one of the most-anticipated VR games in recent years. The game puts the player in the world as the younger child of a family who live near a huge ruined city filled with treasures and populated by massive golems. With a special artifact, the children are able to inhabit a golem themselves and explore the city.

emblyne

  

To generate excitement about its new game, Destiny, still in development, Bungie Studios had the idea of creating a musical prequel to give players an idea of what this new world would be. The music was initially begun by Marty O'Donnell, who later invited  Michael Salvatori to collaborate on what would be an eight-movement suite called Music of the Spheres

starpointgemini.com

Writing music for games is a dream that Nikola Jeremic has worked very hard to achieve. After winning several music and audio design competitions, and contributing additional music for games including Destiny 2, Nikola got the chance to score a game on his own. He says he combined his admiration for the music of Vangelis as well as Paul Ruskay's music for Homeworld in his OST for Starpoint Gemini Warlords.

Highwire Games

How do you write music for a game that doesn't exist? That was the challenge Marty O'Donnell took on by writing a musical prequel to Highwire Games' Golem. After a successful Kickstarter campaign, Marty drew on his expertise writing music for Halo and Destiny to create a completely new world in Echoes of the First Dreamer.

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