interview

pexels.com

Christopher Tin's latest album, To Shiver The Sky, tells the history of humanity's dream of flight and space exploration.  The seed that grew this epic work is his setting of Leonardo's writings about flight, Sogno di Volare, which was used in the game Civilization VI. Christopher says that sparked the idea of creating a multi-movement work that takes us on a journey from the Middle Ages to modern times, with texts by such diverse writers as Hildegard von Bingen, Copernicus, Amelia Earhart and John F. Kennedy.

steampowered.com

"Don't play this game before bedtime" is a warning from a review of Carrion, created by the tiny studio of Phobia Games. This reverse-horror game gives players a chance to be the monster, creating destruction in the lab where it escapes captivity.  Composer Cris Velasco says he was totally on "Team Monster" as he was creating his soundtrack.

the Chinese Room

Little Orpheus, created by the award-winning studio The Chinese Room, is set in the Soviet Union in 1962.  Sure, there's a space race, but "interior-naut" Ivan Ivanovich is being interrogated for his journey to the center of the earth, in charge of a nuclear device, the Little Orpheus, which has mysteriously disappeared. 

steampowered.com

What if the very first "video game" was actually invented in 1907? That's the premise of Bartlow's Dread Machine, created by Beep Games and Tribetoy. Teddy Roosevelt has been kidnapped, and it's the player's mission to rescue him. Composer Steve Kirk says his inspiration for the rollicking soundtrack was a suprising combination of Ravel, Schubert and John Philip Sousa!

V1 Interactive / disintegrationgame.com

Disintegration, created by V1 Interactive and Private Division, is set 150 years into the future when much of humanity has been persuaded to upload their personalities and what makes them unique to cloud storage to reduce the stress on Earth's resources. An evil entity, the Rayonne, has taken control of the cloud, but a small band of rebels aims to take the Rayonne down and reboot humanity.

Jon Everist told me he had an amazingly fun experience incorporating big themes of technology, humanity and rebellion into his soundtrack. 

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