Game Developers Conference

As part of this summer's Game Developers Conference, composers and audio designers Gina Zdanowicz and Spencer Bambrick of Serial Lab Sound presented a session on how they created a terrifying soundtrack and audio for the cult hit game Evil Nun on a microscopic budget.

Because their budget was so small, Gina and Spencer whittled down their ideas to make use of a limited number of musicians, and Gina roped in her nephew to provide the sound of breathing as the player is being hunted throughout a school by the Evil Nun of the title.

pixabay.com

At this year's (now postponed) Game Developers Conference, composer and sound designer Oda Tilset planned to present a session about how incorporating music created by a computer's Artificial Intelligence can be a useful tool. Oda tells me that AI-generated music is really helpful to generate ideas that a composer might not have thought of. 

ubisoft.com

As the in-house composer and sound designer at Ubisoft Sofia, Elitsa Alexandrova had a dual challenge of getting the sound design and music exactly right for two recent Assassin's Creed games: Origins: Curse of the Pharaohs and Rogue.

I caught up with her after her session at the Game Developers Conference in San Francisco, in which she explained how her music gives a sense of time and place to the settings of both games: ancient Egypt and 18th century France.

ubisoft.com

Penka Kouneva's diverse portfolio of composing credits include Prince of Persia and Forgotten Sands, as well as numerous film and TV soundtracks, and passion projects like The Woman Astronaut. I talked with Penka at the Game Developers Conference ahead of her session on how composers can balance their drive for perfection with the time constraints and demands of media clients. 

Worthyandmoncrieff.com

As a character in one of Jane Austen's witty novels, you need all the help you can get to achieve your goal. That's the inspiration behind the strategy game, Austen Translation, created by the studio Worthing & Moncrieff. Luckily for you, the music will give you feedback to let you know how you're doing against your rivals, as Eric Hamel explained in his session at the Game Developers Conference, and when I chatted with him after the session.

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