Destiny

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More than four years after it was finished, Music of the Spheres, the prequel suite for Bungie Studios' game Destiny by Martin O'Donnell and Michael Salvatori, was released in its original form – by a pair of devoted fans on Christmas Day 2017. 

Now that the authentic version of Music of the Spheres is out in the world, for the very first time Marty is able to talk about the theme-rich suite he and Mike wrote to put the creative wheels in motion for Destiny's development team.

Highwire Games

How do you write music for a game that doesn't exist? That was the challenge Marty O'Donnell took on by writing a musical prequel to Highwire Games' Golem. After a successful Kickstarter campaign, Marty drew on his expertise writing music for Halo and Destiny to create a completely new world in Echoes of the First Dreamer.

As Destiny, the epic adventure from Bungie enters its third year with the Rise of Iron expansion, composer Mike Salvatori says the music has expanded as well, to over 250 minutes of new material, written along with Skye Lewin and C. Paul Johnson.  The main theme is especially compelling, and as Mike explains it was kind of like a "gift from the universe!"

Where are new fans of classical music going to come from? That’s a common question among symphony orchestras, and just about every performer.

Bungie Studios' video game, "Destiny," puts the player in an intense struggle to defend the last city on Earth from the evil forces of Darkness. Kate Remington talks with Michael Salvatori, co-composer of the score for "Destiny" who gives us a behind-the-scenes look at the process of writing epic music for an epic game. Salvatori's other music credits include the soundtracks for five Halo Games with Martin O'Donnell and C. Paul Johnson.

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