Bungie

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Marty O'Donnell and his creative partner, Mike Salvatori, had a successful commercial music studio in Chicago in the 1990s. A series of unlikely coincidences led to Marty's discovery of the fledgling Bungie game studio, which was also in Chicago at the time.

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Golem, created by Highwire Games and released in November, has been one of the most-anticipated VR games in recent years. The game puts the player in the world as the younger child of a family who live near a huge ruined city filled with treasures and populated by massive golems. With a special artifact, the children are able to inhabit a golem themselves and explore the city.

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Bungie's latest Desiny 2 expansion, Shadowkeep, brings Guardians back to the Moon, only to discover that it's plagued by terrifying living nightmares, and long-vanquished enemies that need to be conquered again. Composers Mike Salvatori and Skye Lewin told me that not only did they write some of the most terrifying music ever for Destiny, but they blended in subtle hints of sorrow and brash heroic moments as well.

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Every composer approaches writing music differently, and few are willing to share their earliest sketches, but that's exactly what Marty O'Donnell has done in a series of fascinating videos in which we get to hear his earliest thoughts for the suite, Music of the Spheres, which he wrote as a prequel for Destiny, created by Bungie.

I had a deep dive with Marty into his composing process as we listened to these fascinating sketches and to the finished recordings performed by an orchestra.

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The opportunity to write music for Destiny 2 and its subsequent expansions, including the just-released Forsaken is a dream come true for Pieter Schlosser. He says it was an incredible experience to have access to the themes that have become an iconic part of Destiny and "just go nuts with them!"

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