Bungie

Bungie, Game Pressure

In Destiny 2: Beyond Light, Guardians must leave their powers of light behind as they discover there's a dark side that can work to defeat humanity's newest enemy, Eremis. She and her champions are on a mission to use the power of the Darkness to save her people and take revenge on The Traveller on Earth.  Composers Mike Salvatori, Skye Lewin, Josh Mosser and Michael Sechrist say the shift in tone for the music from light to dark was a fascinating creative challenge.

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Marty O'Donnell and his creative partner, Mike Salvatori, had a successful commercial music studio in Chicago in the 1990s. A series of unlikely coincidences led to Marty's discovery of the fledgling Bungie game studio, which was also in Chicago at the time.

perp games/Highwire Games

Golem, created by Highwire Games and released in November, has been one of the most-anticipated VR games in recent years. The game puts the player in the world as the younger child of a family who live near a huge ruined city filled with treasures and populated by massive golems. With a special artifact, the children are able to inhabit a golem themselves and explore the city.

bungie.net

Bungie's latest Desiny 2 expansion, Shadowkeep, brings Guardians back to the Moon, only to discover that it's plagued by terrifying living nightmares, and long-vanquished enemies that need to be conquered again. Composers Mike Salvatori and Skye Lewin told me that not only did they write some of the most terrifying music ever for Destiny, but they blended in subtle hints of sorrow and brash heroic moments as well.

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The opportunity to write music for Destiny 2 and its subsequent expansions, including the just-released Forsaken is a dream come true for Pieter Schlosser. He says it was an incredible experience to have access to the themes that have become an iconic part of Destiny and "just go nuts with them!"

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