Final Fantasy VII is regarded as a landmark game by, well... everyone! Created by Square Enix in 1997, it marked a departure from typical games of the era, with a sophisticated story, compelling characters and awesome music by the legendary Nobuo Uematsu. Remaking Final Fantasy VII in a modern game engine for a new generation of players and long-time fans has been a multi-year project for Square. The remake also reimagines the original music. I talked with Music Supervisor Keiji Kawamori and composer Mitsuto Suzuki about what they wanted to keep from Nobuo Uematsu's beloved original soundtrack, while updating the music to fit the modern take on the game. Thanks to translator Ben Sabin for facilitating the conversation!
The Final Fantasy VII Remake rebuilt the game from the ground up, including new graphics and characters that were developed even further than in the original game.
This Remake release is just the first in a planned series to re-create the entire original Final Fantasy VII. Mr. Kawamori tells me that the team has been thrilled with the fans' response to the updated and new music in the remake, and that has inspired them to set the bar even higher for the next release.
All tracks from Final Fantasy VII Remake
Main Theme of Final Fantasy VII: Sector 7 Undercity; The Prelude: Reunion; Wall Market: The Town that Never Sleeps; Smash 'Em, Rip 'Em; The Air Buster; One Winged Angel: Rebirth
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Special Thanks to Atsushi Suganuma, Sound Divisioin, Audio Director Square-Enix Japan and Ben Sabin for translating our conversation.