Spiritfarer is described by its developer, Thunder Lotus Games, as "a cozy management game about dying." Charon, the legendary ferryman who takes departed souls across the River Styx, gives his duties to young Stella, who collects passengers and does all she can to fulfill their final wishes or long-time desires so they can travel to the afterlife in peace.
Soundtrack composer Max LL says the ideas the developers shared with him about how their goal was to make a game in which death can become a comfortable topic, and connecting with unforgettable characters immediately hooked him.
Max says many of the memorable characters Stella collects on her ever-expanding ship were inspired by family members and friends of the developers of the team, which gives them very three-dimentional personalities.
The character of Alice has a special resonance with Max, and he says being able to take her to the Winter Village she always dreamed of visiting, and writing the music for that experience was particularly moving. Max's soundtrack is built around Stella's theme which weaves through the selections that give each area Stella visits a familiar sound, even when instruments such as a shakuhachi flute or sitar are added for color.
Max says it's been wonderful to receive feeback from so many fans of the soundtrack, who loved going on the emotional journey with Stella and his music.
all tracks composed and performed by Max LL, with soloists
Spiritfarer: Thunder Harvest; Falling Stars; Spiritfarer; The Shipyard; Song of Growth; The Hoarder; Winter Village; Hummingberg; Furogawa; Oxbury; What Will You Leave Behind (feat. Maude Plante-Husaruk, vocals); Charon's Burden
Thanks to Dick Roberts for production assistance