Music Interviews

Conversations with the performers, the conductors, the composers and other people instrumental in creating today's live and recorded classical music. 

DONTNOT Entertainment

It's 1918, and London is in the grip of a terrible outbreak of the Spanish Flu. Dr. Jonathan Reid is a battlefield medic, but he's also been turned into a vampire, in DONTNOD Entertainment's newest game, Vampyr.  Composer Olivier Deriviere told me that the story and compelling characters gave him plenty of emotional inspiration to explore the doctor's conflicting drives of wanting to heal patients, while needing blood to survive.

polygon.com

Remember the first time you fell in love? That's the experience, heartbreak and all, that Mountains Studio creates with Florence, which follows a young woman through her first grown-up love affair. Kevin Penkin created an intimate soundtrack of chamber music, with a piano representing Florence, and a cello for the voice of her lover, Krish, who is actually a cellist in the game.

ironoakgames.com

For the King, developed by Iron Oak Games, takes players on a challenging adventure in a brutal kingdom in the midst of chaos. It's the player's mission to restore order and ensure the security of the widowed Queen. Composer John Robert Matz told me he was thrilled to create the soundtrack because it gave him the chance to fulfill a long-held dream to write music for a fantasy game.

quanticdream.com

Composer and cellist Philip Sheppard imagined his first video game score, for Detroit: Become Human, would primarily use synths and have a techno feel to reflect the android, Kara, whose music he'd be writing. Instead, as he told me, he found actress Valerie Curry's performance of Kara's character so compelling that he wrote his most organic score ever.

www.eastshade.com

Eastshade, a game about how art can impact people's lives, is set to be released later this year. Composer Phoenix Glendinning is busy writing the music that brings the world to life. I talked with him about how the landscape of the game's world provides inspiration both for Eastshade, and its prequel, Leaving Lyndow.

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